AI Insights · Timothy · October 2023
Top 5 Vikings Games Performance on Unified Platform in Middle East Q3 2023
Top 5 Vikings-themed mobile games in the Middle East saw varied performance in Q3 2023, with mixed trends in weekly downloads, revenue, and active users.
During the third quarter of 2023, the top five Vikings-themed mobile games on the unified platform in the Middle East showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, highlights the varied trends of these popular games.
Viking Rise: Valhalla experienced fluctuating weekly revenue, peaking at approximately $17K in the week of July 24 and dropping to around $6.3K by the week of September 18. Weekly downloads for the game saw a noticeable increase towards the end of the quarter, rising from 1.6K in early September to over 3K by the last week of the month. Active users showed a similar pattern, starting at 14.4K in late June and ending with 14K in the final week of September.
Vikingard displayed a significant spike in weekly revenue, reaching nearly $10K in early July, before tapering off to around $1.6K by the end of September. Downloads remained relatively low throughout the quarter, with a peak of 1.2K in early July. The game's active users saw a steady decline from 3.8K in early July to 2.6K by the end of September.
Vikings: War of Clans showed varied weekly revenue, peaking at around $13.8K in late July and then fluctuating between $4K and $8K in the following weeks. Downloads remained modest, with a peak of 739 in late August. The game's active users hovered around 1.5K for most of the quarter, ending at 1.3K in the last week of September.
Vikings: Valhalla, released by Netflix in early September, recorded its highest weekly downloads at 682 in its second week. However, downloads dropped significantly to just 30 by the last week of the month. There was no available data for active users.
Frostborn: Coop Survival experienced relatively stable but low weekly revenue, peaking at $1.3K in late July and dropping to around $710 by the end of September. Downloads were consistently low, with numbers generally below 150 throughout the quarter. The game's active users saw a slight decline from 487 in late June to 343 by the end of September.
For more detailed insights and data on mobile game performance, visit Sensor Tower.